GLenum.Value

class GLenum.Value
Represents

c++ enumeration

Wraps

int

GL_FALSE
GL_TRUE
GL_BYTE
GL_UNSIGNED_BYTE
GL_SHORT
GL_UNSIGNED_SHORT
GL_INT
GL_UNSIGNED_INT
GL_FLOAT
GL_DOUBLE
GL_POINTS
GL_LINES
GL_LINE_LOOP
GL_LINE_STRIP
GL_TRIANGLES
GL_TRIANGLE_STRIP
GL_TRIANGLE_FAN
GL_QUADS
GL_QUAD_STRIP
GL_POLYGON
GL_TEXTURE
GL_POINT_SMOOTH
GL_LINE_WIDTH
GL_ALIASED_LINE_WIDTH_RANGE
GL_POINT
GL_LINE
GL_FILL
GL_CW
GL_CCW
GL_FRONT
GL_BACK
GL_CULL_FACE
GL_CULL_FACE_MODE
GL_FRONT_FACE
GL_POLYGON_OFFSET_FACTOR
GL_POLYGON_OFFSET_UNITS
GL_POLYGON_OFFSET_POINT
GL_POLYGON_OFFSET_LINE
GL_POLYGON_OFFSET_FILL
GL_NEVER
GL_LESS
GL_EQUAL
GL_LEQUAL
GL_GREATER
GL_NOTEQUAL
GL_GEQUAL
GL_ALWAYS
GL_DEPTH_TEST
GL_DEPTH_CLEAR_VALUE
GL_DEPTH_FUNC
GL_DEPTH_RANGE
GL_DEPTH_WRITEMASK
GL_DEPTH_COMPONENT
GL_LIGHTING
GL_LIGHT0
GL_LIGHT1
GL_LIGHT2
GL_LIGHT3
GL_LIGHT4
GL_LIGHT5
GL_LIGHT6
GL_LIGHT7
GL_AMBIENT
GL_DIFFUSE
GL_SPECULAR
GL_EMISSION
GL_AMBIENT_AND_DIFFUSE
GL_FRONT_AND_BACK
GL_FLAT
GL_SMOOTH
GL_COLOR_MATERIAL
GL_NORMALIZE
GL_CLIP_PLANE0
GL_CLIP_PLANE1
GL_CLIP_PLANE2
GL_CLIP_PLANE3
GL_CLIP_PLANE4
GL_CLIP_PLANE5
GL_ADD
GL_ALPHA_TEST
GL_BLEND
GL_ZERO
GL_ONE
GL_SRC_COLOR
GL_ONE_MINUS_SRC_COLOR
GL_SRC_ALPHA
GL_ONE_MINUS_SRC_ALPHA
GL_DST_ALPHA
GL_ONE_MINUS_DST_ALPHA
GL_DST_COLOR
GL_ONE_MINUS_DST_COLOR
GL_SRC_ALPHA_SATURATE
GL_FOG
GL_LINEAR
GL_EXP
GL_EXP2
GL_LOGIC_OP
GL_COLOR_LOGIC_OP
GL_CLEAR
GL_SET
GL_COPY
GL_COPY_INVERTED
GL_NOOP
GL_INVERT
GL_AND
GL_NAND
GL_OR
GL_NOR
GL_XOR
GL_EQUIV
GL_AND_REVERSE
GL_AND_INVERTED
GL_OR_REVERSE
GL_OR_INVERTED
GL_STENCIL_TEST
GL_STENCIL_CLEAR_VALUE
GL_STENCIL_FUNC
GL_STENCIL_VALUE_MASK
GL_STENCIL_FAIL
GL_STENCIL_PASS_DEPTH_FAIL
GL_STENCIL_PASS_DEPTH_PASS
GL_STENCIL_REF
GL_STENCIL_WRITEMASK
GL_STENCIL_INDEX
GL_KEEP
GL_REPLACE
GL_INCR
GL_DECR
GL_NONE
GL_FRONT_LEFT
GL_FRONT_RIGHT
GL_BACK_LEFT
GL_BACK_RIGHT
GL_COLOR_INDEX
GL_RED
GL_GREEN
GL_BLUE
GL_ALPHA
GL_LUMINANCE
GL_LUMINANCE_ALPHA
GL_SUBPIXEL_BITS
GL_BITMAP
GL_DITHER
GL_RGBA
GL_RGB
GL_RG
GL_MAX_TEXTURE_SIZE
GL_MAX_VIEWPORT_DIMS
GL_COLOR_CLEAR_VALUE
GL_COLOR_WRITEMASK
GL_VIEWPORT
GL_POINT_SMOOTH_HINT
GL_FOG_HINT
GL_DONT_CARE
GL_FASTEST
GL_NICEST
GL_VERTEX_PROGRAM_POINT_SIZE
GL_SCISSOR_BOX
GL_SCISSOR_TEST
GL_PACK_ALIGNMENT
GL_PACK_ROW_LENGTH
GL_UNPACK_ALIGNMENT
GL_TEXTURE_1D
GL_TEXTURE_2D
GL_TEXTURE_RECTANGLE
GL_TEXTURE_WRAP_S
GL_TEXTURE_WRAP_T
GL_TEXTURE_MAG_FILTER
GL_TEXTURE_MIN_FILTER
GL_TEXTURE_GEN_S
GL_TEXTURE_GEN_T
GL_NEAREST_MIPMAP_NEAREST
GL_NEAREST_MIPMAP_LINEAR
GL_LINEAR_MIPMAP_NEAREST
GL_LINEAR_MIPMAP_LINEAR
GL_OBJECT_LINEAR
GL_EYE_LINEAR
GL_SPHERE_MAP
GL_DECAL
GL_MODULATE
GL_NEAREST
GL_REPEAT
GL_CLAMP
GL_TEXTURE_GEN_R
GL_TEXTURE_GEN_Q
GL_VENDOR
GL_RENDERER
GL_VERSION
GL_EXTENSIONS
GL_NO_ERROR
GL_INVALID_ENUM
GL_INVALID_VALUE
GL_INVALID_OPERATION
GL_OUT_OF_MEMORY
GL_DEPTH_BUFFER_BIT
GL_STENCIL_BUFFER_BIT
GL_COLOR_BUFFER_BIT
GL_TEXTURE_BINDING_2D
GL_LUMINANCE4
GL_LUMINANCE8
GL_LUMINANCE12
GL_LUMINANCE16
GL_LUMINANCE4_ALPHA4
GL_LUMINANCE6_ALPHA2
GL_LUMINANCE8_ALPHA8
GL_LUMINANCE12_ALPHA4
GL_LUMINANCE12_ALPHA12
GL_LUMINANCE16_ALPHA16
GL_INTENSITY
GL_INTENSITY4
GL_INTENSITY8
GL_INTENSITY12
GL_INTENSITY16
GL_R3_G3_B2
GL_RGB4
GL_RGB5
GL_RGB8
GL_RGB10
GL_RGB12
GL_RGB16
GL_RGBA2
GL_RGBA4
GL_RGB5_A1
GL_RGBA8
GL_RGB10_A2
GL_RGBA12
GL_RGBA16