GLenum.Value¶
- class GLenum.Value¶
- Represents
c++ enumeration
- Wraps
int
- GL_FALSE¶
- GL_TRUE¶
- GL_BYTE¶
- GL_UNSIGNED_BYTE¶
- GL_SHORT¶
- GL_UNSIGNED_SHORT¶
- GL_INT¶
- GL_UNSIGNED_INT¶
- GL_FLOAT¶
- GL_DOUBLE¶
- GL_POINTS¶
- GL_LINES¶
- GL_LINE_LOOP¶
- GL_LINE_STRIP¶
- GL_TRIANGLES¶
- GL_TRIANGLE_STRIP¶
- GL_TRIANGLE_FAN¶
- GL_QUADS¶
- GL_QUAD_STRIP¶
- GL_POLYGON¶
- GL_TEXTURE¶
- GL_POINT_SMOOTH¶
- GL_LINE_WIDTH¶
- GL_ALIASED_LINE_WIDTH_RANGE¶
- GL_POINT¶
- GL_LINE¶
- GL_FILL¶
- GL_CW¶
- GL_CCW¶
- GL_FRONT¶
- GL_BACK¶
- GL_CULL_FACE¶
- GL_CULL_FACE_MODE¶
- GL_FRONT_FACE¶
- GL_POLYGON_OFFSET_FACTOR¶
- GL_POLYGON_OFFSET_UNITS¶
- GL_POLYGON_OFFSET_POINT¶
- GL_POLYGON_OFFSET_LINE¶
- GL_POLYGON_OFFSET_FILL¶
- GL_NEVER¶
- GL_LESS¶
- GL_EQUAL¶
- GL_LEQUAL¶
- GL_GREATER¶
- GL_NOTEQUAL¶
- GL_GEQUAL¶
- GL_ALWAYS¶
- GL_DEPTH_TEST¶
- GL_DEPTH_CLEAR_VALUE¶
- GL_DEPTH_FUNC¶
- GL_DEPTH_RANGE¶
- GL_DEPTH_WRITEMASK¶
- GL_DEPTH_COMPONENT¶
- GL_LIGHTING¶
- GL_LIGHT0¶
- GL_LIGHT1¶
- GL_LIGHT2¶
- GL_LIGHT3¶
- GL_LIGHT4¶
- GL_LIGHT5¶
- GL_LIGHT6¶
- GL_LIGHT7¶
- GL_AMBIENT¶
- GL_DIFFUSE¶
- GL_SPECULAR¶
- GL_EMISSION¶
- GL_AMBIENT_AND_DIFFUSE¶
- GL_FRONT_AND_BACK¶
- GL_FLAT¶
- GL_SMOOTH¶
- GL_COLOR_MATERIAL¶
- GL_NORMALIZE¶
- GL_CLIP_PLANE0¶
- GL_CLIP_PLANE1¶
- GL_CLIP_PLANE2¶
- GL_CLIP_PLANE3¶
- GL_CLIP_PLANE4¶
- GL_CLIP_PLANE5¶
- GL_ADD¶
- GL_ALPHA_TEST¶
- GL_BLEND¶
- GL_ZERO¶
- GL_ONE¶
- GL_SRC_COLOR¶
- GL_ONE_MINUS_SRC_COLOR¶
- GL_SRC_ALPHA¶
- GL_ONE_MINUS_SRC_ALPHA¶
- GL_DST_ALPHA¶
- GL_ONE_MINUS_DST_ALPHA¶
- GL_DST_COLOR¶
- GL_ONE_MINUS_DST_COLOR¶
- GL_SRC_ALPHA_SATURATE¶
- GL_FOG¶
- GL_LINEAR¶
- GL_EXP¶
- GL_EXP2¶
- GL_LOGIC_OP¶
- GL_COLOR_LOGIC_OP¶
- GL_CLEAR¶
- GL_SET¶
- GL_COPY¶
- GL_COPY_INVERTED¶
- GL_NOOP¶
- GL_INVERT¶
- GL_AND¶
- GL_NAND¶
- GL_OR¶
- GL_NOR¶
- GL_XOR¶
- GL_EQUIV¶
- GL_AND_REVERSE¶
- GL_AND_INVERTED¶
- GL_OR_REVERSE¶
- GL_OR_INVERTED¶
- GL_STENCIL_TEST¶
- GL_STENCIL_CLEAR_VALUE¶
- GL_STENCIL_FUNC¶
- GL_STENCIL_VALUE_MASK¶
- GL_STENCIL_FAIL¶
- GL_STENCIL_PASS_DEPTH_FAIL¶
- GL_STENCIL_PASS_DEPTH_PASS¶
- GL_STENCIL_REF¶
- GL_STENCIL_WRITEMASK¶
- GL_STENCIL_INDEX¶
- GL_KEEP¶
- GL_REPLACE¶
- GL_INCR¶
- GL_DECR¶
- GL_NONE¶
- GL_FRONT_LEFT¶
- GL_FRONT_RIGHT¶
- GL_BACK_LEFT¶
- GL_BACK_RIGHT¶
- GL_COLOR_INDEX¶
- GL_RED¶
- GL_GREEN¶
- GL_BLUE¶
- GL_ALPHA¶
- GL_LUMINANCE¶
- GL_LUMINANCE_ALPHA¶
- GL_SUBPIXEL_BITS¶
- GL_BITMAP¶
- GL_DITHER¶
- GL_RGBA¶
- GL_RGB¶
- GL_RG¶
- GL_MAX_TEXTURE_SIZE¶
- GL_MAX_VIEWPORT_DIMS¶
- GL_COLOR_CLEAR_VALUE¶
- GL_COLOR_WRITEMASK¶
- GL_VIEWPORT¶
- GL_POINT_SMOOTH_HINT¶
- GL_FOG_HINT¶
- GL_DONT_CARE¶
- GL_FASTEST¶
- GL_NICEST¶
- GL_VERTEX_PROGRAM_POINT_SIZE¶
- GL_SCISSOR_BOX¶
- GL_SCISSOR_TEST¶
- GL_PACK_ALIGNMENT¶
- GL_PACK_ROW_LENGTH¶
- GL_UNPACK_ALIGNMENT¶
- GL_TEXTURE_1D¶
- GL_TEXTURE_2D¶
- GL_TEXTURE_RECTANGLE¶
- GL_TEXTURE_WRAP_S¶
- GL_TEXTURE_WRAP_T¶
- GL_TEXTURE_MAG_FILTER¶
- GL_TEXTURE_MIN_FILTER¶
- GL_TEXTURE_GEN_S¶
- GL_TEXTURE_GEN_T¶
- GL_NEAREST_MIPMAP_NEAREST¶
- GL_NEAREST_MIPMAP_LINEAR¶
- GL_LINEAR_MIPMAP_NEAREST¶
- GL_LINEAR_MIPMAP_LINEAR¶
- GL_OBJECT_LINEAR¶
- GL_EYE_LINEAR¶
- GL_SPHERE_MAP¶
- GL_DECAL¶
- GL_MODULATE¶
- GL_NEAREST¶
- GL_REPEAT¶
- GL_CLAMP¶
- GL_TEXTURE_GEN_R¶
- GL_TEXTURE_GEN_Q¶
- GL_VENDOR¶
- GL_RENDERER¶
- GL_VERSION¶
- GL_EXTENSIONS¶
- GL_NO_ERROR¶
- GL_INVALID_ENUM¶
- GL_INVALID_VALUE¶
- GL_INVALID_OPERATION¶
- GL_OUT_OF_MEMORY¶
- GL_DEPTH_BUFFER_BIT¶
- GL_STENCIL_BUFFER_BIT¶
- GL_COLOR_BUFFER_BIT¶
- GL_TEXTURE_BINDING_2D¶
- GL_LUMINANCE4¶
- GL_LUMINANCE8¶
- GL_LUMINANCE12¶
- GL_LUMINANCE16¶
- GL_LUMINANCE4_ALPHA4¶
- GL_LUMINANCE6_ALPHA2¶
- GL_LUMINANCE8_ALPHA8¶
- GL_LUMINANCE12_ALPHA4¶
- GL_LUMINANCE12_ALPHA12¶
- GL_LUMINANCE16_ALPHA16¶
- GL_INTENSITY¶
- GL_INTENSITY4¶
- GL_INTENSITY8¶
- GL_INTENSITY12¶
- GL_INTENSITY16¶
- GL_R3_G3_B2¶
- GL_RGB4¶
- GL_RGB5¶
- GL_RGB8¶
- GL_RGB10¶
- GL_RGB12¶
- GL_RGB16¶
- GL_RGBA2¶
- GL_RGBA4¶
- GL_RGB5_A1¶
- GL_RGBA8¶
- GL_RGB10_A2¶
- GL_RGBA12¶
- GL_RGBA16¶