GLenum.Value
-
class
GLenum.
Value
Represents: | c++ enumeration |
Wraps: | int |
-
GL_FALSE
-
GL_TRUE
-
GL_BYTE
-
GL_UNSIGNED_BYTE
-
GL_SHORT
-
GL_UNSIGNED_SHORT
-
GL_INT
-
GL_UNSIGNED_INT
-
GL_FLOAT
-
GL_DOUBLE
-
GL_POINTS
-
GL_LINES
-
GL_LINE_LOOP
-
GL_LINE_STRIP
-
GL_TRIANGLES
-
GL_TRIANGLE_STRIP
-
GL_TRIANGLE_FAN
-
GL_QUADS
-
GL_QUAD_STRIP
-
GL_POLYGON
-
GL_TEXTURE
-
GL_POINT_SMOOTH
-
GL_LINE_WIDTH
-
GL_ALIASED_LINE_WIDTH_RANGE
-
GL_POINT
-
GL_LINE
-
GL_FILL
-
GL_CW
-
GL_CCW
-
GL_FRONT
-
GL_BACK
-
GL_CULL_FACE
-
GL_CULL_FACE_MODE
-
GL_FRONT_FACE
-
GL_POLYGON_OFFSET_FACTOR
-
GL_POLYGON_OFFSET_UNITS
-
GL_POLYGON_OFFSET_POINT
-
GL_POLYGON_OFFSET_LINE
-
GL_POLYGON_OFFSET_FILL
-
GL_NEVER
-
GL_LESS
-
GL_EQUAL
-
GL_LEQUAL
-
GL_GREATER
-
GL_NOTEQUAL
-
GL_GEQUAL
-
GL_ALWAYS
-
GL_DEPTH_TEST
-
GL_DEPTH_CLEAR_VALUE
-
GL_DEPTH_FUNC
-
GL_DEPTH_RANGE
-
GL_DEPTH_WRITEMASK
-
GL_DEPTH_COMPONENT
-
GL_LIGHTING
-
GL_LIGHT0
-
GL_LIGHT1
-
GL_LIGHT2
-
GL_LIGHT3
-
GL_LIGHT4
-
GL_LIGHT5
-
GL_LIGHT6
-
GL_LIGHT7
-
GL_AMBIENT
-
GL_DIFFUSE
-
GL_SPECULAR
-
GL_EMISSION
-
GL_AMBIENT_AND_DIFFUSE
-
GL_FRONT_AND_BACK
-
GL_FLAT
-
GL_SMOOTH
-
GL_COLOR_MATERIAL
-
GL_NORMALIZE
-
GL_CLIP_PLANE0
-
GL_CLIP_PLANE1
-
GL_CLIP_PLANE2
-
GL_CLIP_PLANE3
-
GL_CLIP_PLANE4
-
GL_CLIP_PLANE5
-
GL_ADD
-
GL_ALPHA_TEST
-
GL_BLEND
-
GL_ZERO
-
GL_ONE
-
GL_SRC_COLOR
-
GL_ONE_MINUS_SRC_COLOR
-
GL_SRC_ALPHA
-
GL_ONE_MINUS_SRC_ALPHA
-
GL_DST_ALPHA
-
GL_ONE_MINUS_DST_ALPHA
-
GL_DST_COLOR
-
GL_ONE_MINUS_DST_COLOR
-
GL_SRC_ALPHA_SATURATE
-
GL_FOG
-
GL_LINEAR
-
GL_EXP
-
GL_EXP2
-
GL_LOGIC_OP
-
GL_COLOR_LOGIC_OP
-
GL_CLEAR
-
GL_SET
-
GL_COPY
-
GL_COPY_INVERTED
-
GL_NOOP
-
GL_INVERT
-
GL_AND
-
GL_NAND
-
GL_OR
-
GL_NOR
-
GL_XOR
-
GL_EQUIV
-
GL_AND_REVERSE
-
GL_AND_INVERTED
-
GL_OR_REVERSE
-
GL_OR_INVERTED
-
GL_STENCIL_TEST
-
GL_STENCIL_CLEAR_VALUE
-
GL_STENCIL_FUNC
-
GL_STENCIL_VALUE_MASK
-
GL_STENCIL_FAIL
-
GL_STENCIL_PASS_DEPTH_FAIL
-
GL_STENCIL_PASS_DEPTH_PASS
-
GL_STENCIL_REF
-
GL_STENCIL_WRITEMASK
-
GL_STENCIL_INDEX
-
GL_KEEP
-
GL_REPLACE
-
GL_INCR
-
GL_DECR
-
GL_NONE
-
GL_FRONT_LEFT
-
GL_FRONT_RIGHT
-
GL_BACK_LEFT
-
GL_BACK_RIGHT
-
GL_COLOR_INDEX
-
GL_RED
-
GL_GREEN
-
GL_BLUE
-
GL_ALPHA
-
GL_LUMINANCE
-
GL_LUMINANCE_ALPHA
-
GL_SUBPIXEL_BITS
-
GL_BITMAP
-
GL_DITHER
-
GL_RGBA
-
GL_RGB
-
GL_RG
-
GL_MAX_TEXTURE_SIZE
-
GL_MAX_VIEWPORT_DIMS
-
GL_COLOR_CLEAR_VALUE
-
GL_COLOR_WRITEMASK
-
GL_VIEWPORT
-
GL_POINT_SMOOTH_HINT
-
GL_FOG_HINT
-
GL_DONT_CARE
-
GL_FASTEST
-
GL_NICEST
-
GL_VERTEX_PROGRAM_POINT_SIZE
-
GL_SCISSOR_BOX
-
GL_SCISSOR_TEST
-
GL_PACK_ALIGNMENT
-
GL_PACK_ROW_LENGTH
-
GL_UNPACK_ALIGNMENT
-
GL_TEXTURE_1D
-
GL_TEXTURE_2D
-
GL_TEXTURE_RECTANGLE
-
GL_TEXTURE_WRAP_S
-
GL_TEXTURE_WRAP_T
-
GL_TEXTURE_MAG_FILTER
-
GL_TEXTURE_MIN_FILTER
-
GL_TEXTURE_GEN_S
-
GL_TEXTURE_GEN_T
-
GL_NEAREST_MIPMAP_NEAREST
-
GL_NEAREST_MIPMAP_LINEAR
-
GL_LINEAR_MIPMAP_NEAREST
-
GL_LINEAR_MIPMAP_LINEAR
-
GL_OBJECT_LINEAR
-
GL_EYE_LINEAR
-
GL_SPHERE_MAP
-
GL_DECAL
-
GL_MODULATE
-
GL_NEAREST
-
GL_REPEAT
-
GL_CLAMP
-
GL_TEXTURE_GEN_R
-
GL_TEXTURE_GEN_Q
-
GL_VENDOR
-
GL_RENDERER
-
GL_VERSION
-
GL_EXTENSIONS
-
GL_NO_ERROR
-
GL_INVALID_ENUM
-
GL_INVALID_VALUE
-
GL_INVALID_OPERATION
-
GL_OUT_OF_MEMORY
-
GL_DEPTH_BUFFER_BIT
-
GL_STENCIL_BUFFER_BIT
-
GL_COLOR_BUFFER_BIT
-
GL_TEXTURE_BINDING_2D
-
GL_LUMINANCE4
-
GL_LUMINANCE8
-
GL_LUMINANCE12
-
GL_LUMINANCE16
-
GL_LUMINANCE4_ALPHA4
-
GL_LUMINANCE6_ALPHA2
-
GL_LUMINANCE8_ALPHA8
-
GL_LUMINANCE12_ALPHA4
-
GL_LUMINANCE12_ALPHA12
-
GL_LUMINANCE16_ALPHA16
-
GL_INTENSITY
-
GL_INTENSITY4
-
GL_INTENSITY8
-
GL_INTENSITY12
-
GL_INTENSITY16
-
GL_R3_G3_B2
-
GL_RGB4
-
GL_RGB5
-
GL_RGB8
-
GL_RGB10
-
GL_RGB12
-
GL_RGB16
-
GL_RGBA2
-
GL_RGBA4
-
GL_RGB5_A1
-
GL_RGBA8
-
GL_RGB10_A2
-
GL_RGBA12
-
GL_RGBA16