osg.FrameBufferAttachment¶
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class
osg.
FrameBufferAttachment
¶ Represents: c++ class Wraps: osg::FrameBufferAttachment Constructors:
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osg.
FrameBufferAttachment
()¶
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osg.
FrameBufferAttachment
(osg.FrameBufferAttachment copy) -
Параметры: copy (osg.FrameBufferAttachment) –
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osg.
FrameBufferAttachment
(osg.RenderBuffer target) -
Параметры: target (osg.RenderBuffer) –
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osg.
FrameBufferAttachment
(osg.Texture1D target, unsigned level) -
Параметры: - target (osg.Texture1D) –
- level (unsigned) –
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osg.
FrameBufferAttachment
(osg.Texture1D target) -
Параметры: target (osg.Texture1D) –
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osg.
FrameBufferAttachment
(osg.Texture2D target, unsigned level) -
Параметры: - target (osg.Texture2D) –
- level (unsigned) –
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osg.
FrameBufferAttachment
(osg.Texture2D target) -
Параметры: target (osg.Texture2D) –
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osg.
FrameBufferAttachment
(osg.Texture2DMultisample target, unsigned level) -
Параметры: - target (osg.Texture2DMultisample) –
- level (unsigned) –
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osg.
FrameBufferAttachment
(osg.Texture2DMultisample target) -
Параметры: target (osg.Texture2DMultisample) –
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osg.
FrameBufferAttachment
(osg.Texture3D target, unsigned zoffset, unsigned level) -
Параметры: - target (osg.Texture3D) –
- zoffset (unsigned) –
- level (unsigned) –
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osg.
FrameBufferAttachment
(osg.Texture3D target, unsigned zoffset) -
Параметры: - target (osg.Texture3D) –
- zoffset (unsigned) –
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osg.
FrameBufferAttachment
(osg.Texture2DArray target, unsigned layer, unsigned level) -
Параметры: - target (osg.Texture2DArray) –
- layer (unsigned) –
- level (unsigned) –
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osg.
FrameBufferAttachment
(osg.Texture2DArray target, unsigned layer) -
Параметры: - target (osg.Texture2DArray) –
- layer (unsigned) –
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osg.
FrameBufferAttachment
(osg.TextureCubeMap target, unsigned face, unsigned level) -
Параметры: - target (osg.TextureCubeMap) –
- face (unsigned) –
- level (unsigned) –
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osg.
FrameBufferAttachment
(osg.TextureCubeMap target, unsigned face) -
Параметры: - target (osg.TextureCubeMap) –
- face (unsigned) –
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osg.
FrameBufferAttachment
(osg.TextureRectangle target) -
Параметры: target (osg.TextureRectangle) –
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osg.
FrameBufferAttachment
(osg.Camera.Attachment attachment) -
Параметры: attachment (osg.Camera.Attachment) –
Methods:
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:
isMultisample
()¶ -
Тип результата: bool
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:
createRequiredTexturesAndApplyGenerateMipMap
(osg.State state, osg.GLExtensions ext)¶ -
Параметры: - state (osg.State) –
- ext (osg.GLExtensions) –
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:
attach
(osg.State state, GLenum.Value target, GLenum.Value attachment_point, osg.GLExtensions ext)¶ -
Параметры: - state (osg.State) –
- target (GLenum.Value) –
- attachment_point (GLenum.Value) –
- ext (osg.GLExtensions) –
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:
compare
(osg.FrameBufferAttachment fa)¶ -
Параметры: fa (osg.FrameBufferAttachment) – Тип результата: int
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:
getRenderBuffer
()¶ -
Тип результата: osg.RenderBuffer
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:
getTexture
()¶ -
Тип результата: osg.Texture
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:
getCubeMapFace
()¶ -
Тип результата: unsigned
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:
getTextureLevel
()¶ -
Тип результата: unsigned
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:
getTexture3DZOffset
()¶ -
Тип результата: unsigned
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:
getTextureArrayLayer
()¶ -
Тип результата: unsigned
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:
resizeGLObjectBuffers
(unsigned maxSize)¶ -
Параметры: maxSize (unsigned) –
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:
releaseGLObjects
()
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