EVosgGA.TerrainManipulator

class EVosgGA.TerrainManipulator
Represents:

c++ class

Wraps:

EVosgGA::TerrainManipulator

Bases:

osgGA.OrbitManipulator

Constructors:

EVosgGA.TerrainManipulator()

EVosgGA.TerrainManipulator(int flags)

Параметры:

flags (int) –

Methods:

:setHandleCb(luafunction__ cb)

Параметры:

cb (luafunction) –

:setTerrain(osg.NodePath aNodePath)

Параметры:

aNodePath (osg.NodePath) –

:setMovementShortcut(EVosgGA.TerrainManipulator.KeyShortcut aShortcut)

Параметры:

aShortcut (EVosgGA.TerrainManipulator.KeyShortcut) –

:setRotationShortcut(EVosgGA.TerrainManipulator.KeyShortcut aShortcut)

Параметры:

aShortcut (EVosgGA.TerrainManipulator.KeyShortcut) –

:setDefaultShortcuts()