EVosgGA.TerrainManipulator¶
- class EVosgGA.TerrainManipulator¶
- Represents:
c++ class
- Wraps:
EVosgGA::TerrainManipulator
- Bases:
Constructors:
- EVosgGA.TerrainManipulator()¶
- EVosgGA.TerrainManipulator(int flags)
-
- Параметры:
flags (
int) –
Methods:
- :setHandleCb(luafunction__ cb)¶
-
- Параметры:
cb (
luafunction) –
- :setTerrain(osg.NodePath aNodePath)¶
-
- Параметры:
aNodePath (
osg.NodePath) –
- :setMovementShortcut(EVosgGA.TerrainManipulator.KeyShortcut aShortcut)¶
-
- Параметры:
aShortcut (
EVosgGA.TerrainManipulator.KeyShortcut) –
- :setRotationShortcut(EVosgGA.TerrainManipulator.KeyShortcut aShortcut)¶
-
- Параметры:
aShortcut (
EVosgGA.TerrainManipulator.KeyShortcut) –
- :setDefaultShortcuts()¶