osgParticle.ParticleSystem¶
-
class
osgParticle.
ParticleSystem
¶ Represents: c++ class Wraps: osgParticle::ParticleSystem Bases: osg.Drawable
Constructors:
-
osgParticle.
ParticleSystem
()¶
Methods:
-
:
getParticleAlignment
()¶ -
Тип результата: osgParticle.ParticleSystem.Alignment
-
:
setParticleAlignment
(osgParticle.ParticleSystem.Alignment a)¶ -
Параметры: a ( osgParticle.ParticleSystem.Alignment
) –
-
:
getParticleScaleReferenceFrame
()¶ -
Тип результата: osgParticle.ParticleSystem.ParticleScaleReferenceFrame
-
:
setParticleScaleReferenceFrame
(osgParticle.ParticleSystem.ParticleScaleReferenceFrame rf)¶ -
Параметры: rf ( osgParticle.ParticleSystem.ParticleScaleReferenceFrame
) –
-
:
getDoublePassRendering
()¶ -
Тип результата: bool
-
:
setDoublePassRendering
(bool flag)¶ -
Параметры: flag ( bool
) –
-
:
getSortMode
()¶ -
Тип результата: osgParticle.ParticleSystem.SortMode
-
:
setSortMode
(osgParticle.ParticleSystem.SortMode sm)¶ -
Параметры: sm ( osgParticle.ParticleSystem.SortMode
) –
-
:
getVisibilityDistance
()¶ -
Тип результата: double
-
:
setVisibilityDistance
(double distance)¶ -
Параметры: distance ( double
) –
-
:
getDefaultParticleTemplate
()¶ -
Тип результата: osgParticle.Particle
-
:
setDefaultParticleTemplate
(osgParticle.Particle p)¶ -
Параметры: p ( osgParticle.Particle
) –
-
:
setDefaultAttributes
(std.string texturefile, bool emissive, bool enableLighting, int textureUnit)¶ -
Параметры: - texturefile (
std.string
) – - emissive (
bool
) – - enableLighting (
bool
) – - textureUnit (
int
) –
- texturefile (
-
:
setDefaultAttributesUsingShaders
(std.string texturefile, bool emissive, int textureUnit)¶ -
Параметры: - texturefile (
std.string
) – - emissive (
bool
) – - textureUnit (
int
) –
- texturefile (
-